PES 2021 Kit Studio 2021 by Zlac
A new updated version of Kit Studi for eFootball PES 2021 PC Version. It includes UniColor, UniformParameter & KitConfig editor.
Features:
- Supports only PC files - console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
- kits per team configuration
- kit types - normal, GK ([NEW in v1.2] CL kits removed from selection - finally!)
- kit icons
- kit colors (for kit selection menu, etc.)
- add/remove kits to team (up to 10 kits per team)
- conversion of unlicensed team entries to licensed (e.g. to enable real .ftex kits)
- ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
- ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
- ability to delete licensed team entries via popup menu
- saved .bin files are always zlib-compressed
- improved team filtering by name - filter boxes now accept all characters (interpunctions, characters with umlauts, carets, etc.)
- filters accept team Id's and team names
- hex color-codes displayed in color pickers
- export/import of individual licensed team entries via popup menu
- mass csv export/import for all teams
- colored mini-kit icons preview (based on PES 2015 kit icons - may not be 100% accurate for PES 2021)
- ability to unlicense licensed team entries (two options - unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
- realUni .bin config files editing
- preview of .ftex kit textures (kits only!)
- synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) - semi-experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
- ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options - deletion of all edit mode kits per individual licensed team (on 'Licensed UniColor entries' tab) and global deletion of each and every edit mode kit available (on 'Misc' tab)) - another semi-experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.
- RefereeColor.bin support - adding more slots for referee kits and editing base colors for referee kits
- TeamColor.bin support - editing team-related colors
- Changing the .exe and data pack versions stored in EDIT00000000 file
- One-Click synchronization of kit slots from UniColor.bin to EDIT00000000 for all teams (see Misc tab) - supplements the individual "Sync team_X to EDIT00000000" button on "Licensed UniColor entries" tab
- Kit configs Export/Import - to/from .bin and .txt (kitserver) formats
- Automated creation of UniformParameter.bin
- Kitserver GDB support - default folders hierarchy, .txt map creation and optional export of .ftex textures
- [NEW in v1.1] Mass-import from Kitserver GDB to realUni .bin configs - for those precious moments when you've hand-tuned hundreds of configs using kitserver's visual config editor in-game and then you realize that you're faced with the Sisyphean task of importing them one by one in Kit Studio ... well, not any more (hopefully, fingers crossed!)
- [NEW in v1.2] Prompt to create missing realUni config .bin file when enabling new kit slot for a licensed team
- [NEW in v1.3] BadgeData.bin support - manage entire badge data process - assignment of badges to teams, optional league (un)licensing, selection of badge location in EDIT00000000 (off, left/right sleeve, both sleeves)Kitserver GDB support - default folders hierarchy, .txt map creation and optional export of .ftex textures
More Info : https://evo-web.co.uk/threads/84075/
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